PSoundChannel Class Reference

#include <sound.h>

Inheritance diagram for PSoundChannel:

PChannel PObject List of all members.

Construction

enum  Directions { Recorder, Player }
 PSoundChannel ()
 Create a sound channel.
 PSoundChannel (const PString &device, Directions dir, unsigned numChannels=1, unsigned sampleRate=8000, unsigned bitsPerSample=16)
virtual ~PSoundChannel ()

Channel set up functions

enum  { MaxVolume = 100 }
virtual PBoolean SetFormat (unsigned numChannels=1, unsigned sampleRate=8000, unsigned bitsPerSample=16)
virtual unsigned GetChannels () const
 Get the number of channels (mono/stereo) in the sound.
virtual unsigned GetSampleRate () const
 Get the sample rate in samples per second.
virtual unsigned GetSampleSize () const
 Get the sample size in bits per sample.
virtual PBoolean SetBuffers (PINDEX size, PINDEX count=2)
virtual PBoolean GetBuffers (PINDEX &size, PINDEX &count)
virtual PBoolean SetVolume (unsigned volume)
virtual PBoolean GetVolume (unsigned &volume)

Open functions

virtual PBoolean Open (const PString &device, Directions dir, unsigned numChannels=1, unsigned sampleRate=8000, unsigned bitsPerSample=16)
virtual PBoolean IsOpen () const
virtual PBoolean Close ()
virtual int GetHandle () const
virtual PString GetName () const
 Get the name of the open channel.
virtual PBoolean Abort ()
static PStringArray GetDriverNames (PPluginManager *pluginMgr=NULL)
static PStringArray GetDriversDeviceNames (const PString &driverName, Directions direction, PPluginManager *pluginMgr=NULL)
static PStringArray GetDeviceNames (const PString &driverName, Directions direction, PPluginManager *pluginMgr=NULL)
static PSoundChannelCreateChannel (const PString &driverName, PPluginManager *pluginMgr=NULL)
static PSoundChannelCreateChannelByName (const PString &deviceName, Directions direction, PPluginManager *pluginMgr=NULL)
static PSoundChannelCreateOpenedChannel (const PString &driverName, const PString &deviceName, Directions direction, unsigned numChannels=1, unsigned sampleRate=8000, unsigned bitsPerSample=16, PPluginManager *pluginMgr=NULL)
static PString GetDefaultDevice (Directions dir)
static PStringArray GetDeviceNames (Directions direction, PPluginManager *pluginMgr=NULL)

Public Member Functions

Play functions
virtual PBoolean Write (const void *buf, PINDEX len)
virtual PINDEX GetLastWriteCount () const
virtual PBoolean PlaySound (const PSound &sound, PBoolean wait=PTrue)
virtual PBoolean PlayFile (const PFilePath &file, PBoolean wait=PTrue)
virtual PBoolean HasPlayCompleted ()
virtual PBoolean WaitForPlayCompletion ()
Record functions
virtual PBoolean Read (void *buf, PINDEX len)
PINDEX GetLastReadCount () const
virtual PBoolean RecordSound (PSound &sound)
virtual PBoolean RecordFile (const PFilePath &file)
virtual PBoolean StartRecording ()
virtual PBoolean IsRecordBufferFull ()
virtual PBoolean AreAllRecordBuffersFull ()
virtual PBoolean WaitForRecordBufferFull ()
virtual PBoolean WaitForAllRecordBuffersFull ()

Protected Attributes

PSoundChannelbaseChannel

Detailed Description

This class is both an abstract class for a generalised sound channel, and an implementation of PSoundChannel for old code that is not plugin-aware. When instantiated, it selects the first plugin of the base class "PSoundChannel"

As an abstract class, this represents a sound schannel. Drivers for real, platform dependent sound hardware will be ancestors of this class and can be found in the plugins section of PWLib.

A sound driver is either playing or recording. If simultaneous playing and recording is desired, two instances of PSoundChannel must be created.

The sound is buffered and the size and number of buffers should be set before playing/recording. Each call to Write() will use one buffer, so care needs to be taken not to use a large number of small writes but tailor the buffers to the size of each write you make.

Similarly for reading, an entire buffer must be read before any of it is available to a Read() call. Note that once a buffer is filled you can read it a byte at a time if desired, but as soon as all the data in the buffer is used returned, the next read will wait until the entire next buffer is read from the hardware. So again, tailor the number and size of buffers to the application. To avoid being blocked until the buffer fills, you can use the StartRecording() function to initiate the buffer filling, and the IsRecordingBufferFull() function to determine when the Read() function will no longer block.

Note that this sound channel is implicitly a linear PCM channel. No data conversion is performed on data to/from the channel.


Member Enumeration Documentation

anonymous enum

Enumerator:
MaxVolume 

enum PSoundChannel::Directions

Enumerator:
Recorder 
Player 


Constructor & Destructor Documentation

PSoundChannel::PSoundChannel (  ) 

Create a sound channel.

PSoundChannel::PSoundChannel ( const PString device,
Directions  dir,
unsigned  numChannels = 1,
unsigned  sampleRate = 8000,
unsigned  bitsPerSample = 16 
)

Create a sound channel. Create a reference to the sound drivers for the platform.

Parameters:
device  Name of sound driver/device
dir  Sound I/O direction
numChannels  Number of channels eg mono/stereo
sampleRate  Samples per second
bitsPerSample  Number of bits per sample

virtual PSoundChannel::~PSoundChannel (  )  [virtual]


Member Function Documentation

virtual PBoolean PSoundChannel::Abort (  )  [virtual]

Abort the background playing/recording of the sound channel.

Returns:
PTrue if the sound has successfully been aborted.

virtual PBoolean PSoundChannel::AreAllRecordBuffersFull (  )  [virtual]

Determine if all of the record buffer allocated has been filled. There is an implicit Abort() of the recording if this occurs and recording is stopped. The channel may need to be closed and opened again to start a new recording.

Returns:
PTrue if the sound driver has filled a buffer.

virtual PBoolean PSoundChannel::Close (  )  [virtual]

Close the channel, shutting down the link to the data source.

Returns:
PTrue if the channel successfully closed.

Reimplemented from PChannel.

static PSoundChannel* PSoundChannel::CreateChannel ( const PString driverName,
PPluginManager pluginMgr = NULL 
) [static]

Create the sound channel that corresponds to the specified driver name.

Parameters:
driverName  Name of driver
pluginMgr  Plug in manager, use default if NULL

static PSoundChannel* PSoundChannel::CreateChannelByName ( const PString deviceName,
Directions  direction,
PPluginManager pluginMgr = NULL 
) [static]

Parameters:
deviceName  Name of device
direction  Direction for device (record or play)
pluginMgr  Plug in manager, use default if NULL

static PSoundChannel* PSoundChannel::CreateOpenedChannel ( const PString driverName,
const PString deviceName,
Directions  direction,
unsigned  numChannels = 1,
unsigned  sampleRate = 8000,
unsigned  bitsPerSample = 16,
PPluginManager pluginMgr = NULL 
) [static]

Create an opened sound channel that corresponds to the specified names. If the driverName parameter is an empty string or "*" then CreateChannelByName is used with the deviceName parameter which is assumed to be a value returned from GetAllDeviceNames().

Parameters:
driverName  Name of driver
deviceName  Name of device
direction  Direction for device (record or play)
numChannels  Number of channels 1=mon, 2=stereo
sampleRate  Sample rate
bitsPerSample  Bits per sample
pluginMgr  Plug in manager, use default if NULL

virtual PBoolean PSoundChannel::GetBuffers ( PINDEX &  size,
PINDEX &  count 
) [virtual]

Get the internal buffers for the sound channel I/O.

Returns:
PTrue if the buffer size were obtained.

virtual unsigned PSoundChannel::GetChannels (  )  const [virtual]

Get the number of channels (mono/stereo) in the sound.

static PString PSoundChannel::GetDefaultDevice ( Directions  dir  )  [static]

Get the name for the default sound devices/driver that is on this platform. Note that a named device may not necessarily do both playing and recording so the arrays returned with the dir# parameter in each value is not necessarily the same.

This will return a list of uniqie device names across all of the available drivers. If two drivers have identical names for devices, then the string returned will be of the form driver+''+device.

Returns:
A platform dependent string for the sound player/recorder.

static PStringArray PSoundChannel::GetDeviceNames ( Directions  direction,
PPluginManager pluginMgr = NULL 
) [static]

Get the list of all devices name for the default sound devices/driver that is on this platform. Note that a named device may not necessarily do both playing and recording so the arrays returned with the dir# parameter in each value is not necessarily the same.

Returns:
Platform dependent strings for the sound player/recorder.
Parameters:
direction  Direction for device (record or play)
pluginMgr  Plug in manager, use default if NULL

static PStringArray PSoundChannel::GetDeviceNames ( const PString driverName,
Directions  direction,
PPluginManager pluginMgr = NULL 
) [inline, static]

static PStringArray PSoundChannel::GetDriverNames ( PPluginManager pluginMgr = NULL  )  [static]

Get the list of available sound drivers (plug-ins)

Parameters:
pluginMgr  Plug in manager, use default if NULL

static PStringArray PSoundChannel::GetDriversDeviceNames ( const PString driverName,
Directions  direction,
PPluginManager pluginMgr = NULL 
) [static]

Get sound devices that correspond to the specified driver name. If driverName is an empty string or the value "*" then GetAllDeviceNames() is used.

Parameters:
driverName  Name of driver
direction  Direction for device (record or play)
pluginMgr  Plug in manager, use default if NULL

virtual int PSoundChannel::GetHandle (  )  const [virtual]

Get the OS specific handle for the PSoundChannel.

Returns:
integer value of the handle.

Reimplemented from PChannel.

PINDEX PSoundChannel::GetLastReadCount (  )  const [virtual]

Get the number of bytes read by the last Read() call. This will be from 0 to the maximum number of bytes as passed to the Read() call.

Note that the number of bytes read may often be less than that asked for. Aside from the most common case of being at end of file, which the applications semantics may regard as an exception, there are some cases where this is normal. For example, if a PTextFile channel on the MSDOS platform is read from, then the translation of CR/LF pairs to
characters will result in the number of bytes returned being less than the size of the buffer supplied.

Returns:
the number of bytes read.

Reimplemented from PChannel.

virtual PINDEX PSoundChannel::GetLastWriteCount (  )  const [virtual]

Get the number of bytes written by the last Write() call.

Note that the number of bytes written may often be less, or even more, than that asked for. A common case of it being less is where the disk is full. An example of where the bytes written is more is as follows. On a PTextFile# channel on the MSDOS platform, there is translation of
to CR/LF pairs. This will result in the number of bytes returned being more than that requested.

Returns:
the number of bytes written.

Reimplemented from PChannel.

virtual PString PSoundChannel::GetName (  )  const [virtual]

Get the name of the open channel.

Reimplemented from PChannel.

virtual unsigned PSoundChannel::GetSampleRate (  )  const [virtual]

Get the sample rate in samples per second.

virtual unsigned PSoundChannel::GetSampleSize (  )  const [virtual]

Get the sample size in bits per sample.

virtual PBoolean PSoundChannel::GetVolume ( unsigned &  volume  )  [virtual]

Get the volume of the play/read process. The volume range is 0 == quiet, 100 == LOUDEST. The volume is a logarithmic scale mapped from the lowest gain possible on the device to the highest gain.

Returns:
PTrue if there were no errors.
Parameters:
volume  Variable to receive volume level.

virtual PBoolean PSoundChannel::HasPlayCompleted (  )  [virtual]

Indicate if the sound play begun with PlayBuffer() or PlayFile() has completed.

Returns:
PTrue if the sound has completed playing.

virtual PBoolean PSoundChannel::IsOpen (  )  const [virtual]

Test if this instance of PSoundChannel is open.

Returns:
PTrue if this instance is open.

Reimplemented from PChannel.

virtual PBoolean PSoundChannel::IsRecordBufferFull (  )  [virtual]

Determine if a record buffer has been filled, so that the next Read() call will not block. Provided that the amount of data read is less than the buffer size.

Returns:
PTrue if the sound driver has filled a buffer.

virtual PBoolean PSoundChannel::Open ( const PString device,
Directions  dir,
unsigned  numChannels = 1,
unsigned  sampleRate = 8000,
unsigned  bitsPerSample = 16 
) [virtual]

Open the specified device for playing or recording. The device name is platform specific and is as returned in the GetDevices() function.

Returns:
PTrue if the sound device is valid for playing/recording.
Parameters:
device  Name of sound driver/device
dir  Sound I/O direction
numChannels  Number of channels eg mono/stereo
sampleRate  Samples per second
bitsPerSample  Number of bits per sample

virtual PBoolean PSoundChannel::PlayFile ( const PFilePath file,
PBoolean  wait = PTrue 
) [virtual]

Play a sound file to the open device. If the wait# parameter is PTrue then the function does not return until the file has been played. If PFalse then the sound play is begun asynchronously and the function returns immediately.

Note if the driver is closed of the object destroyed then the sound play is aborted.

Also note that not all possible sounds and sound files are playable by this library. No format conversions between sound object and driver are performed.

Returns:
PTrue if the sound is playing or has played.
Parameters:
file  Sound file to play.
wait  Flag to play sound synchronously.

virtual PBoolean PSoundChannel::PlaySound ( const PSound sound,
PBoolean  wait = PTrue 
) [virtual]

Play a sound to the open device. If the wait# parameter is PTrue then the function does not return until the file has been played. If PFalse then the sound play is begun asynchronously and the function returns immediately.

Note if the driver is closed of the object destroyed then the sound play is aborted.

Also note that not all possible sounds and sound files are playable by this library. No format conversions between sound object and driver are performed.

Returns:
PTrue if the sound is playing or has played.
Parameters:
sound  Sound to play.
wait  Flag to play sound synchronously.

virtual PBoolean PSoundChannel::Read ( void *  buf,
PINDEX  len 
) [virtual]

Low level read from the channel. This function may block until the requested number of characters were read or the read timeout was reached. The GetLastReadCount() function returns the actual number of bytes read.

The GetErrorCode() function should be consulted after Read() returns PFalse to determine what caused the failure.

Returns:
PTrue indicates that at least one character was read from the channel. PFalse means no bytes were read due to timeout or some other I/O error.
Parameters:
buf  Pointer to a block of memory to receive the read bytes.
len  Maximum number of bytes to read into the buffer.

Reimplemented from PChannel.

virtual PBoolean PSoundChannel::RecordFile ( const PFilePath file  )  [virtual]

Record into the platform dependent sound file all of the buffer's of sound data. Use the SetBuffers() function to determine how long the recording will be made.

Note that this function will block until all of the data is buffered. If you wish to do this asynchronously, use StartRecording() and AreAllrecordBuffersFull() to determine when you can call RecordSound() without blocking.

Returns:
PTrue if the sound has been recorded.
Parameters:
file  Sound file recorded

virtual PBoolean PSoundChannel::RecordSound ( PSound sound  )  [virtual]

Record into the sound object all of the buffer's of sound data. Use the SetBuffers() function to determine how long the recording will be made.

For the Win32 platform, the most efficient way to record a PSound is to use the SetBuffers() function to set a single buffer of the desired size and then do the recording. For Linux OSS this can cause problems as the buffers are rounded up to a power of two, so to gain more accuracy you need a number of smaller buffers.

Note that this function will block until all of the data is buffered. If you wish to do this asynchronously, use StartRecording() and AreAllrecordBuffersFull() to determine when you can call RecordSound() without blocking.

Returns:
PTrue if the sound has been recorded.
Parameters:
sound  Sound recorded

virtual PBoolean PSoundChannel::SetBuffers ( PINDEX  size,
PINDEX  count = 2 
) [virtual]

Set the internal buffers for the sound channel I/O.

Note that with Linux OSS, the size is always rounded up to the nearest power of two, so 20000 => 32768.

Returns:
PTrue if the sound device is valid for playing/recording.
Parameters:
size  Size of each buffer
count  Number of buffers

virtual PBoolean PSoundChannel::SetFormat ( unsigned  numChannels = 1,
unsigned  sampleRate = 8000,
unsigned  bitsPerSample = 16 
) [virtual]

Set the format for play/record. Note that linear PCM data is the only one supported at this time.

Note that if the PlayFile() function is used, this may be overridden by information in the file being played.

Returns:
PTrue if the format is valid.
Parameters:
numChannels  Number of channels eg mono/stereo
sampleRate  Samples per second
bitsPerSample  Number of bits per sample

virtual PBoolean PSoundChannel::SetVolume ( unsigned  volume  )  [virtual]

Set the volume of the play/read process. The volume range is 0 == quiet, 100 == LOUDEST. The volume is a logarithmic scale mapped from the lowest gain possible on the device to the highest gain.

Returns:
PTrue if there were no errors.
Parameters:
volume  New volume level

virtual PBoolean PSoundChannel::StartRecording (  )  [virtual]

Start filling record buffers. The first call to Read() will also initiate the recording.

Returns:
PTrue if the sound driver has successfully started recording.

virtual PBoolean PSoundChannel::WaitForAllRecordBuffersFull (  )  [virtual]

Block the thread until all of the record buffer allocated has been filled. There is an implicit Abort() of the recording if this occurs and recording is stopped. The channel may need to be closed and opened again to start a new recording.

Returns:
PTrue if the sound driver has filled a buffer.

virtual PBoolean PSoundChannel::WaitForPlayCompletion (  )  [virtual]

Block the thread until the sound play begun with PlayBuffer() or PlayFile() has completed.

Returns:
PTrue if the sound has successfully completed playing.

virtual PBoolean PSoundChannel::WaitForRecordBufferFull (  )  [virtual]

Block the thread until a record buffer has been filled, so that the next Read() call will not block. Provided that the amount of data read is less than the buffer size.

Returns:
PTrue if the sound driver has filled a buffer.

virtual PBoolean PSoundChannel::Write ( const void *  buf,
PINDEX  len 
) [virtual]

Low level write (or play) to the channel. This function will block until the requested number of characters are written or the write timeout is reached. The GetLastWriteCount() function returns the actual number of bytes written.

The GetErrorCode() function should be consulted after Write() returns PFalse to determine what caused the failure.

Returns:
PTrue if at least len bytes were written to the channel.

Reimplemented from PChannel.


Member Data Documentation

PSoundChannel* PSoundChannel::baseChannel [protected]


The documentation for this class was generated from the following file:
Generated on Thu May 27 01:36:49 2010 for PTLib by  doxygen 1.4.7